thorax--

Hungary
178 matches tracked
Last updated:

How does thorax-- play?

Rating 1.13 (from 176 matches) K/R 0.80 ADR 83.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 176 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.6
Knife kills 4 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 34x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.20, ADR +11.9, Win rate +9 pp, ELO +491
= Stayed the same
Headshots at 38%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
30 matches · 53% win rate
From match 5 of the day +25 ELO
41 matches · 41% win rate
Between 18:00 and 24:00 −38 ELO, win rate 47%
On Thursdays −59 ELO, win rate 39%

thorax-- loses the most ELO on Anubis: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
64% better than 89%
0.85 better than 89%
88.3 better than 82%
1.21 better than 92%
60% of 268 duels better than 90%
42% of 38 situations better than 63%
Dust 231
42% better than 18%
0.74 right on the average
78.9 better than 38%
1.02 better than 43%
55% of 119 duels better than 67%
33% of 21 situations better than 40%
Anubis30
53% right on the average
0.82 better than 83%
84.7 better than 68%
1.17 better than 88%
58% of 139 duels better than 84%
47% of 19 situations better than 75%
Ancient21
48% better than 36%
0.70 better than 27%
75.9 better than 20%
0.96 better than 24%
58% of 62 duels better than 84%
41% of 17 situations better than 59%
Inferno19
32% better than 3%
0.85 better than 85%
84.6 better than 59%
1.18 better than 78%
60% of 87 duels better than 83%
27% of 11 situations better than 24%
Cache7
57% -
0.68 -
78.4 -
0.91-
50% of 30 duels -
50% of 4 situations -
Nuke7
29% -
0.86 -
84.7 -
1.19-
42% of 24 duels -
57% of 7 situations -
Vertigo4
75% -
0.94 -
84.1 -
1.42-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thorax-- plays

Across 178 matches thorax-- averages K/R 0.80 and ADR 83.6; the rating across the 176 rated matches is 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 38% headshots. The strongest map is Mirage with a 64% win rate in 59 matches. In 90 of 176 matches the rating was 1.10 or higher (51%), in 48 it was below 0.90. In 99 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.35. thorax-- loses the most ELO on Anubis (−25 ELO, win rate 53%). Things go best in match 1 of the day (+40 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate, +15 ELO. Improved over the last three months: K/R +0.15, Rating +0.20, ADR +11.9, Win rate +9 pp, ELO +491. Unchanged in recent months: Headshots at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.