thmxx

Norway
94 matches tracked 33 matches in 30 days
Last updated:

How does thmxx play?

Rating 1.00 K/R 0.73 ADR 85.0 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 3.9
Knife kills 7 in 94 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 11x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

10.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 10.3+6.2 · Ø 4.1 better than 99%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether thmxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
21 matches · 29% win rate

thmxx loses the most ELO in match 1 of the day: +27 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
0.74 better than 57%
87.8 better than 85%
1.02 better than 55%
53% of 189 duels better than 67%
46% of 13 situations better than 73%
Dust 217
47% better than 38%
0.72 right on the average
85.8 better than 81%
0.97 better than 36%
45% of 96 duels better than 21%
25% of 8 situations better than 19%
Ancient16
31% better than 5%
0.77 better than 73%
81.4 better than 56%
1.05 better than 69%
45% of 82 duels better than 22%
25% of 12 situations better than 21%
Inferno13
54% -
0.69 -
85.1 -
0.95-
45% of 86 duels -
50% of 6 situations -
Anubis8
25% -
0.61 -
76.1 -
0.81-
42% of 45 duels -
33% of 3 situations -
Nuke7
57% -
0.82 -
86.8 -
1.16-
52% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thmxx plays

Across 94 matches thmxx averages K/R 0.73, ADR 85.0 and a rating of 1.00. Biggest strength: Utility damage per round at 10.3, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 35 of 94 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. thmxx loses the most ELO in match 1 of the day (+27 ELO, win rate 29%). Things go best on Mirage (+54 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate. Last 30 days: 33 matches, win rate 36%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.