thinkisick

Japan
On FACEIT since 2024 142 matches tracked 42 matches in 30 days
Last updated:

How does thinkisick play?

Rating 0.95 (from 118 matches) K/R 0.71 ADR 78.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.4
Knife kills 4 in 142 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 31%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 67%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 10x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 42%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 19%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.0, Headshots +3 pp
= Stayed the same
Win rate at 45%
▼ Got worse
ELO −67

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69). Slightly above the average (0.70).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
34 matches · 41% win rate
On Mirage −32 ELO
43 matches · 44% win rate

thinkisick loses the most ELO on Dust 2: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 31%
0.69 better than 45%
76.1 better than 41%
0.93 better than 38%
53% of 121 duels better than 74%
25% of 20 situations better than 19%
Dust 234
41% better than 22%
0.67 better than 34%
75.5 better than 37%
0.93 better than 35%
41% of 147 duels better than 13%
58% of 12 situations better than 93%
Anubis26
62% better than 86%
0.71 right on the average
82.3 better than 71%
0.98 right on the average
52% of 118 duels better than 66%
40% of 15 situations better than 57%
Inferno17
41% better than 21%
0.71 better than 62%
77.7 better than 55%
0.95 better than 47%
49% of 51 duels right on the average
0% of 2 situations better than 2%
Nuke12
42% -
0.84 -
85.3 -
1.15-
63% of 40 duels -
44% of 9 situations -
Ancient6
33% -
0.71 -
83.4 -
0.74-
57% of 7 duels -
-
Cache3
33% -
0.79 -
79.1 -
0.82-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thinkisick plays

Across 142 matches thinkisick averages K/R 0.71 and ADR 78.6; the rating across the 118 rated matches is 0.95. Biggest strength: Opening duels won at 54%, better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 5 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 34 of 118 matches the rating was 1.10 or higher (29%), in 54 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. thinkisick loses the most ELO on Dust 2 (−34 ELO, win rate 41%). Things go best in match 1 of the day (+40 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +40 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.0, Headshots +3 pp. Got weaker: ELO −67. Unchanged in recent months: Win rate at 45%. Last 30 days: 42 matches, win rate 45%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.