theusthem

Mongolia
On FACEIT since 2024 161 matches tracked
ELO
2,295
Peak across the last 160 matches: 2,325
Rank SEA ▼ 452 places
#2,248
Mongolia #545 in Mongolia
30 days · prev. #1,796 · best #1,759
Last updated:

How does theusthem play?

Rating 0.98 (from 132 matches) K/R 0.70 ADR 76.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.94−0.08 · Ø 1.02 better than 15%
Pistol kills per match 2.7
Knife kills 6 in 160 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 13x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +6.6, Win rate +7 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
60 matches · 43% win rate
On Dust 2 −3 ELO
53 matches · 60% win rate
From match 5 of the day ±0 ELO
43 matches · 37% win rate

theusthem loses the most ELO on Mirage: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 18%
0.68 better than 21%
72.2 better than 11%
0.98 better than 31%
52% of 191 duels right on the average
27% of 22 situations better than 19%
Dust 253
60% better than 78%
0.72 better than 40%
78.3 better than 36%
1.02 better than 43%
57% of 222 duels better than 79%
23% of 22 situations better than 14%
Ancient25
56% better than 66%
0.73 better than 44%
82.3 better than 56%
0.95 better than 22%
47% of 72 duels better than 25%
20% of 15 situations better than 12%
Inferno10
30% -
0.61 -
72.4 -
0.89-
51% of 37 duels -
0% of 4 situations -
Anubis7
14% -
0.69 -
78.8 -
0.88-
48% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theusthem plays

Across 160 matches theusthem averages K/R 0.70 and ADR 76.2; the rating across the 132 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 53 matches. In 47 of 132 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. theusthem loses the most ELO on Mirage (−24 ELO, win rate 43%). Things go best on Ancient (+52 ELO, win rate 56%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +6.6, Win rate +7 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 5 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.