theox

North Macedonia
247 matches tracked 65 matches in 30 days
ELO ▲ 699
2,122
30-day peak: 2,155
Rank EU
#170,267
North Macedonia #538 in North Macedonia
Last updated:

How does theox play?

Rating 1.07 K/R 0.79 ADR 86.6 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 247 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 51x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether theox is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
39 matches · 36% win rate
On Anubis −28 ELO
30 matches · 47% win rate
On Thursdays −77 ELO, win rate 33%

theox loses the most ELO on Ancient: −45 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.77 better than 67%
83.1 better than 64%
1.05 better than 56%
45% of 222 duels better than 20%
30% of 30 situations better than 29%
Mirage49
53% better than 59%
0.80 better than 78%
85.2 better than 73%
1.12 better than 79%
51% of 247 duels right on the average
38% of 21 situations right on the average
Ancient39
36% better than 8%
0.86 better than 94%
92.7 better than 93%
1.17 better than 90%
55% of 191 duels better than 72%
25% of 28 situations better than 21%
Anubis30
47% better than 34%
0.78 better than 72%
89.0 better than 88%
1.06 better than 62%
54% of 157 duels better than 65%
37% of 19 situations better than 45%
Inferno26
35% better than 8%
0.63 better than 8%
73.6 better than 12%
0.86 better than 4%
49% of 101 duels better than 29%
25% of 12 situations better than 19%
Cache24
58% -
0.80 -
91.7 -
1.06-
58% of 132 duels -
14% of 7 situations -
Nuke24
67% better than 82%
0.84 better than 81%
92.6 better than 87%
1.13 better than 71%
63% of 123 duels better than 95%
33% of 18 situations better than 33%
Vertigo3
33% -
0.69 -
87.1 -
0.94-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theox plays

Across 247 matches theox averages K/R 0.79, ADR 86.6 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 112 of 247 matches the rating was 1.10 or higher (45%), in 92 it was below 0.90. In 229 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. theox loses the most ELO on Ancient (−45 ELO, win rate 36%). Things go best in match 1 of the day (+129 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate. Last 30 days: 65 matches, win rate 51%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.