theogg7

Brazil
On FACEIT since 2020 139 matches tracked
ELO
2,552
Peak across recorded matches: 2,631
Rank SA ▼ 40 places
#998
Brazil #667 in Brazil
30 days · prev. #958 · best #958
Last updated:

How does theogg7 play?

Rating 1.11 K/R 0.77 ADR 85.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 62%+23 pp · Ø 39% better than 99%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.5
Knife kills 4 in 141 matches

Impact

Average
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 17x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,550
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.4, Win rate −11 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
35 matches · 54% win rate
In match 3 of the day +18 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 −53 ELO, win rate 48%

theogg7 loses the most ELO on Dust 2: −17 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 10 wins in a row · Awp_india

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 47%
0.71 better than 32%
80.8 better than 47%
1.00 better than 34%
49% of 253 duels better than 33%
33% of 42 situations better than 32%
Dust 235
54% better than 53%
0.88 better than 93%
100.0 better than 98%
1.26 better than 94%
60% of 264 duels better than 88%
9% of 23 situations better than 2%
Nuke13
62% -
0.76 -
84.2 -
1.14-
65% of 124 duels -
71% of 76 situations -
Ancient12
50% -
0.90 -
94.3 -
1.27-
54% of 56 duels -
50% of 12 situations -
Cache9
67% -
0.85 -
85.1 -
1.22-
58% of 45 duels -
20% of 5 situations -
Anubis7
57% -
0.66 -
75.7 -
0.94-
53% of 30 duels -
0% of 2 situations -
Aim_map_faceit4
100% -
0.72 -
75.0 -
1.19-
72% of 72 duels -
72% of 72 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theogg7 plays

Across 139 matches theogg7 averages K/R 0.77, ADR 85.9 and a rating of 1.11. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 65 of 141 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. theogg7 loses the most ELO on Dust 2 (−17 ELO, win rate 54%). Things go best on Mirage (+209 ELO, win rate 52%). From match no. 5 of the day on, things go best: 74% win rate, +127 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.10, ADR −4.4, Win rate −11 pp. Unchanged in recent months: ELO at 2,550.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.