theodor0808

Sweden
71 matches tracked 50 matches in 30 days
Last updated:

How does theodor0808 play?

Rating 1.14 K/R 0.81 ADR 85.2 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 71 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 96%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 13x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.3).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 0.8−3.5 · Ø 4.3 better than 1%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +16 pp, ELO +713
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −11.5

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −46 ELO
30 matches · 50% win rate
On Mirage −28 ELO
24 matches · 63% win rate

theodor0808 loses the most ELO from match 5 of the day: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.88 better than 96%
91.4 better than 94%
1.20 better than 94%
59% of 90 duels better than 91%
50% of 20 situations better than 80%
Inferno12
50% -
0.80 -
86.1 -
1.13-
60% of 52 duels -
29% of 7 situations -
Dust 211
55% -
0.70 -
80.4 -
1.03-
59% of 41 duels -
50% of 2 situations -
Nuke9
89% -
0.77 -
79.4 -
1.14-
67% of 33 duels -
67% of 9 situations -
Ancient7
57% -
0.90 -
88.8 -
1.28-
66% of 29 duels -
100% of 4 situations -
Cache5
40% -
0.68 -
73.7 -
0.93-
35% of 17 duels -
0% of 2 situations -
Anubis3
33% -
0.71 -
76.6 -
0.98-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theodor0808 plays

Across 71 matches theodor0808 averages K/R 0.81, ADR 85.2 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 38 of 71 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 50 matches with detailed stats: 13 4Ks and 3 aces. theodor0808 loses the most ELO from match 5 of the day (−46 ELO, win rate 50%). Improved over the last three months: Win rate +16 pp, ELO +713. Got weaker: K/R −0.07, Rating −0.05, ADR −11.5. Unchanged in recent months: Headshots at 51%. Last 30 days: 50 matches, win rate 64%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.