themuska

Venezuela
On FACEIT since 2022 275 matches tracked 69 matches in 30 days
ELO ▼ 81
2,746
30-day peak: 2,886
Rank NA ▼ 75 places
#668
Venezuela #9 in Venezuela
30 days · prev. #593 · best #578
Last updated:

How does themuska play?

Rating 1.16 K/R 0.83 ADR 90.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 275 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.6
Zeus kills1 in 275 matches
Knife kills 3 in 275 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 46x 4K, 7 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +175
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.2, Headshots −4 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
64 matches · 55% win rate
On Dust 2 −101 ELO
87 matches · 54% win rate
Between 0:00 and 6:00 −207 ELO, win rate 45%
On Wednesdays −143 ELO, win rate 42%

themuska loses the most ELO on Ancient: −117 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
54% better than 53%
0.85 better than 87%
92.7 better than 91%
1.19 better than 86%
55% of 372 duels better than 67%
43% of 67 situations better than 64%
Mirage72
47% better than 27%
0.81 better than 77%
85.7 better than 71%
1.13 better than 76%
47% of 352 duels better than 23%
42% of 53 situations better than 60%
Ancient64
55% better than 55%
0.86 better than 90%
93.4 better than 91%
1.19 better than 88%
59% of 348 duels better than 83%
41% of 54 situations better than 59%
Inferno33
55% better than 40%
0.81 better than 63%
89.1 better than 67%
1.17 better than 66%
58% of 147 duels better than 70%
45% of 22 situations better than 69%
Nuke11
45% -
0.82 -
91.9 -
1.10-
49% of 41 duels -
62% of 13 situations -
Anubis5
60% -
0.81 -
86.2 -
1.10-
59% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How themuska plays

Across 275 matches themuska averages K/R 0.83, ADR 90.3 and a rating of 1.16. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 48% headshots. The strongest map is Inferno with a 55% win rate in 33 matches. In 147 of 275 matches the rating was 1.10 or higher (53%), in 64 it was below 0.90. In 221 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: July 2026 at 1.25. themuska loses the most ELO on Ancient (−117 ELO, win rate 55%). Things go best on Inferno (+49 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +46 ELO. Improved over the last three months: ELO +175. Got weaker: K/R −0.06, Rating −0.11, ADR −5.2, Headshots −4 pp, Win rate −8 pp. Last 30 days: 69 matches, win rate 45%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.