themafia

Turkey
288 matches tracked 188 matches in 30 days
Last updated:

How does themafia play?

Rating 1.03 (from 243 matches) K/R 0.75 ADR 82.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 33%+22 pp better than 98%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8
Knife kills 4 in 288 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 45x 4K, 2 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 288 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −53 ELO
28 matches · 46% wins
In match 2 of the day −30 ELO
30 matches · 43% wins
On Ancient −14 ELO
53 matches · 49% wins

themafia loses the most ELO in match 3 of the day: −53 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 63 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
57% better than 67%
0.82 better than 83%
90.6 better than 88%
1.17 better than 84%
63% of 576 duels better than 94%
49% of 68 situations better than 76%
Anubis78
53% level
0.74 level
80.2 better than 45%
1.01 better than 36%
52% of 389 duels better than 53%
39% of 56 situations better than 52%
Ancient53
49% better than 37%
0.71 better than 32%
78.6 better than 33%
0.90 better than 8%
51% of 230 duels level
44% of 36 situations better than 71%
Inferno33
42% better than 16%
0.71 better than 33%
77.8 better than 29%
1.00 better than 41%
57% of 171 duels better than 72%
20% of 20 situations better than 11%
Nuke15
40% better than 9%
0.66 better than 13%
75.5 better than 19%
0.87–
47% of 66 duels better than 21%
13% of 8 situations better than 6%
Mirage5
60% –
0.69 –
76.0 –
0.98–
42% of 33 duels –
80% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How themafia plays

Across 288 matches themafia averages K/R 0.75 and ADR 82.7; the rating across the 243 rated matches is 1.03. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.6 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 57% win rate in 100 matches. In 90 of 243 matches the rating was 1.10 or higher (37%), in 98 it was below 0.90. In 288 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. themafia loses the most ELO in match 3 of the day (−53 ELO, win rate 46%). Things go best on Dust 2 (+82 ELO, win rate 57%). Last 30 days: 188 matches, win rate 53%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.