themachinei

AR
117 matches tracked 26 matches in 30 days
Last updated:

How does themachinei play?

Rating 0.90 (from 47 matches) K/R 0.70 ADR 78.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 72%
Opening duels won 47%−2 pp · Ø 49% better than 37%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 56%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 18%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (43%).

Headshot rate 55%+12 pp · Ø 43% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.93−0.02 · Ø 0.95 better than 47%
Pistol kills per match 2.3
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.5%).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 32%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 28%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 5x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 51%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 27%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 57%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.7, Win rate at 47%, ELO at 1,042
▼ Got worse
K/R −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.70).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −27 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 47%
0.70 right on the average
80.4 better than 67%
0.90 better than 28%
47% of 293 duels better than 39%
31% of 16 situations better than 34%
Dust 230
47% better than 42%
0.67 better than 39%
76.2 better than 45%
0.81-
48% of 148 duels better than 42%
41% of 17 situations better than 65%
Anubis10
40% -
0.68 -
76.3 -
0.95-
39% of 51 duels -
50% of 2 situations -
Ancient8
50% -
0.70 -
79.1 -
0.90-
51% of 35 duels -
50% of 6 situations -
Nuke7
57% -
0.82 -
85.2 -
1.07-
57% of 35 duels -
33% of 3 situations -
Inferno6
33% -
0.63 -
60.8 -
1.07-
41% of 37 duels -
75% of 4 situations -
Cache5
80% -
0.78 -
87.9 -
0.80-
61% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How themachinei plays

Across 117 matches themachinei averages K/R 0.70 and ADR 78.4; the rating across the 47 rated matches is 0.90. Biggest strength: Headshot rate at 55%, better than 96% of level 4 players. Averages 15.2 kills per match with 55% headshots. The strongest map is Mirage with a 48% win rate in 50 matches. In 10 of 47 matches the rating was 1.10 or higher (21%), in 24 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Things go best on Dust 2 (+30 ELO, win rate 47%). Got weaker: K/R −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 76.7, Win rate at 47%, ELO at 1,042. Last 30 days: 26 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.