thek1zo

Mongolia
On FACEIT since 2024 55 matches tracked 50 matches in 30 days
ELO ▲ 82
2,087
30-day peak: 2,087
Rank SEA ▲ 40 places
#4,754
Mongolia #1,256 in Mongolia
30 days · prev. #4,794 · best #3,939
Last updated:

How does thek1zo play?

Rating 1.14 K/R 0.81 ADR 86.1 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 55 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Zeus kills2 in 55 matches
Knife kills 4 in 55 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 98%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 12x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +37 ELO
28 matches · 43% win rate

thek1zo loses the most ELO from match 5 of the day: +37 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.87 better than 93%
88.2 better than 82%
1.28 better than 97%
51% of 84 duels right on the average
50% of 8 situations better than 82%
Ancient13
38% -
0.74 -
81.1 -
0.99-
60% of 63 duels -
57% of 7 situations -
Dust 27
57% -
0.84 -
91.4 -
1.21-
61% of 33 duels -
43% of 7 situations -
Inferno7
71% -
0.86 -
88.9 -
1.23-
57% of 30 duels -
33% of 3 situations -
Nuke5
80% -
0.73 -
79.2 -
0.97-
68% of 19 duels -
0% of 1 situations -
Anubis3
0% -
0.90 -
94.9 -
1.25-
50% of 10 duels -
40% of 5 situations -
Cache3
33% -
0.51 -
70.2 -
0.65-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thek1zo plays

Across 55 matches thek1zo averages K/R 0.81, ADR 86.1 and a rating of 1.14. Biggest strength: 3K rounds at 6.3%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 30 of 55 matches the rating was 1.10 or higher (55%), in 17 it was below 0.90. In 51 matches with detailed stats: 12 4Ks and 1 ace. thek1zo loses the most ELO from match 5 of the day (+37 ELO, win rate 43%). Last 30 days: 50 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.