thebabba

South Korea
153 matches tracked 17 matches in 30 days
Last updated:

How does thebabba play?

Rating 0.89 K/R 0.64 ADR 71.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 2.4
Knife kills 1 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether thebabba is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: October 2026 with 0.66.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
34 matches · 44% win rate
On Dust 2 −56 ELO
59 matches · 66% win rate
On Anubis −40 ELO
37 matches · 49% win rate

thebabba loses the most ELO in match 1 of the day: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
66% better than 91%
0.66 better than 19%
74.4 better than 22%
0.93 better than 22%
44% of 185 duels better than 17%
50% of 34 situations better than 81%
Anubis37
49% better than 39%
0.67 better than 21%
72.8 better than 16%
0.94 better than 22%
53% of 137 duels better than 61%
40% of 25 situations better than 57%
Ancient26
27% better than 2%
0.58 better than 2%
66.0 better than 1%
0.78 better than 1%
37% of 92 duels better than 2%
23% of 13 situations better than 15%
Inferno19
58% better than 65%
0.67 better than 21%
73.0 better than 14%
0.92 better than 16%
51% of 61 duels better than 45%
64% of 11 situations better than 93%
Nuke6
33% -
0.53 -
59.3 -
0.72-
17% of 12 duels -
0% of 4 situations -
Mirage4
25% -
0.59 -
67.1 -
0.76-
18% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thebabba plays

Across 153 matches thebabba averages K/R 0.64, ADR 71.4 and a rating of 0.89. Biggest strength: Utility damage per round at 5.4, better than 80% of level 9 players. Most room to improve: Rating at 0.89, better than only 7% of level 9 players. Averages 14.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 59 matches. In 27 of 153 matches the rating was 1.10 or higher (18%), in 87 it was below 0.90. In 152 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 0.92. thebabba loses the most ELO in match 1 of the day (−85 ELO, win rate 44%). Things go best in match 2 of the day (+50 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +50 ELO. Last 30 days: 17 matches, win rate 41%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.