the__hunter
How does the__hunter play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.66).
Rating, 1.00 is an average match
Best month: September 2026 with 0.90.
Damage per round (ADR)
Best month: June 2026 with 72.3. Last 3 months: 68.3 (at the start 70.6).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 43% (at the start 45%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 46% (at the start 55%).
Best month: October 2026 with 1,361. Last 3 months: 1,282 (at the start 1,252).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 287 matches, each row based on 20+ matches.Where does the ELO go?
the__hunter loses the most ELO on Cache: −37 ELO, 46% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.56 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 287 matchesCompared with players on the same level who have at least 15 matches on the map.
How the__hunter plays
Across 287 matches the__hunter averages K/R 0.64 and ADR 68.8; the rating across the 121 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 68.8. That is better than only 6% of players on level 5. On average 14.2 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 56% win rate in 100 matches. In 31 of 121 matches the rating was 1.10 or higher (26%), in 71 it was below 0.90. In 211 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 0.90. the__hunter loses the most ELO on Cache (−37 ELO, win rate 46%). Things go best on Dust 2 (+157 ELO, win rate 56%). Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.63, ADR at 68.3, ELO at 1,282. Last 30 days: 99 matches, win rate 51%, ELO balance +20.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.