the_Viper007

Germany
131 matches tracked 34 matches in 30 days
Last updated:

How does the_Viper007 play?

Rating 0.91 K/R 0.66 ADR 74.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 1.6
Knife kills 4 in 131 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.1 pp · Ø 12.9% better than 19%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 8x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +103
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 73.9, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
21 matches · 57% win rate
On Mirage −9 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 −14 ELO, win rate 39%

the_Viper007 loses the most ELO on Ancient: −55 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 32%
0.67 better than 27%
76.3 better than 34%
0.93 better than 25%
50% of 230 duels right on the average
30% of 33 situations better than 29%
Mirage30
57% better than 74%
0.62 better than 9%
67.1 better than 4%
0.88 better than 13%
44% of 80 duels better than 20%
40% of 25 situations better than 57%
Ancient21
57% better than 74%
0.74 better than 60%
83.5 better than 70%
1.03 better than 64%
53% of 87 duels better than 67%
50% of 22 situations better than 80%
Inferno18
61% better than 83%
0.71 right on the average
76.3 better than 34%
1.00 better than 54%
52% of 64 duels better than 59%
50% of 12 situations better than 76%
Nuke7
0% -
0.43 -
59.6 -
0.56-
28% of 32 duels -
0% of 3 situations -
Anubis4
0% -
0.50 -
64.4 -
0.69-
31% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How the_Viper007 plays

Across 131 matches the_Viper007 averages K/R 0.66, ADR 74.0 and a rating of 0.91. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 7 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 35 of 131 matches the rating was 1.10 or higher (27%), in 70 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. the_Viper007 loses the most ELO on Ancient (−55 ELO, win rate 57%). Things go best on Dust 2 (+53 ELO, win rate 45%). Improved over the last three months: ELO +103. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 73.9, Win rate at 48%. Last 30 days: 34 matches, win rate 56%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.