theD3NT1ST--
Name history of theD3NT1ST--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does theD3NT1ST-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.00 (at the start 0.96). Just below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 88.3. Last 3 months: 81.8 (at the start 79.4). Just above the average (80.4).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 47% (at the start 51%). Slightly below the average (49%).
Best month: August 2026 with 2,698. Last 3 months: 2,275 (at the start 2,653).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 303 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
theD3NT1ST-- loses the most ELO on Inferno: −58 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.25 · Dust 2
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 303 matchesCompared with players on the same level who have at least 15 matches on the map.
How theD3NT1ST-- plays
Across 303 matches theD3NT1ST-- averages K/R 0.73, ADR 81.2 and a rating of 0.99. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 52% win rate in 50 matches. In 107 of 303 matches the rating was 1.10 or higher (35%), in 127 it was below 0.90. In 210 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. theD3NT1ST-- loses the most ELO on Inferno (−58 ELO, win rate 38%). Things go best on Anubis (+76 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +73 ELO. Got weaker: Win rate −4 pp, ELO −378. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.8, Headshots at 55%. Last 30 days: 93 matches, win rate 47%, net ELO −87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.