theCE0

Russia
On FACEIT since 2017 112 matches tracked 67 matches in 30 days
ELO ▲ 398
2,352
30-day peak: 2,352
Rank EU
#85,091
Russia #24,177 in Russia
Last updated:

How does theCE0 play?

Rating 1.04 K/R 0.74 ADR 78.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 22x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether theCE0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.76
JulAugSepOct

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 27 · Dust 2
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 75%
0.74 better than 48%
80.0 better than 44%
1.06 better than 56%
42% of 192 duels better than 9%
44% of 36 situations better than 68%
Ancient23
61% better than 80%
0.76 better than 57%
82.8 better than 56%
1.02 better than 46%
54% of 95 duels better than 62%
40% of 15 situations better than 55%
Inferno11
55% -
0.72 -
73.6 -
0.96-
49% of 41 duels -
67% of 3 situations -
Mirage11
45% -
0.78 -
75.9 -
1.13-
46% of 48 duels -
50% of 6 situations -
Cache10
50% -
0.69 -
72.7 -
0.97-
56% of 16 duels -
45% of 11 situations -
Nuke3
67% -
0.73 -
70.9 -
1.01-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theCE0 plays

Across 112 matches theCE0 averages K/R 0.74, ADR 78.9 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 48 of 112 matches the rating was 1.10 or higher (43%), in 37 it was below 0.90. In 110 matches with detailed stats: 22 4Ks and 2 aces. Things go best on Dust 2 (+85 ELO, win rate 59%). Last 30 days: 67 matches, win rate 64%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.