theAND3R

Turkey
On FACEIT since 2020 174 matches tracked 66 matches in 30 days
ELO ▲ 179
2,143
30-day peak: 2,143
Rank EU
#160,081
Turkey #4,377 in Turkey
Last updated:
Next update possible in 48m 54s

How does theAND3R play?

Rating 0.99 K/R 0.72 ADR 75.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.6
Zeus kills1 in 174 matches
Knife kills 7 in 174 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 19x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +320
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 75.4, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −18 ELO
36 matches · 53% win rate
On Dust 2 −4 ELO
65 matches · 57% win rate
Between 0:00 and 6:00 +33 ELO, win rate 44%
On Sundays −1 ELO, win rate 41%

theAND3R loses the most ELO on Inferno: −18 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
57% better than 70%
0.74 right on the average
77.2 better than 30%
0.99 better than 36%
51% of 276 duels right on the average
42% of 45 situations better than 62%
Mirage45
51% better than 52%
0.71 better than 36%
73.6 better than 16%
0.98 better than 34%
44% of 187 duels better than 14%
37% of 30 situations better than 47%
Inferno36
53% better than 46%
0.76 better than 56%
78.1 better than 29%
1.05 better than 44%
54% of 185 duels better than 52%
58% of 12 situations better than 88%
Ancient13
31% -
0.72 -
77.3 -
0.92-
41% of 46 duels -
36% of 11 situations -
Nuke12
33% -
0.66 -
66.1 -
0.91-
36% of 45 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theAND3R plays

Across 174 matches theAND3R averages K/R 0.72, ADR 75.6 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 65 matches. In 58 of 174 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 130 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. theAND3R loses the most ELO on Inferno (−18 ELO, win rate 53%). Things go best on Mirage (+1 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, −52 ELO. Improved over the last three months: Win rate +7 pp, ELO +320. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 75.4, Headshots at 51%. Last 30 days: 66 matches, win rate 47%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.