th_

Japan
On FACEIT since 2021 330 matches tracked 77 matches in 30 days
Last updated:

How does th_ play?

Rating 0.99 (from 323 matches) K/R 0.69 ADR 79.1 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 323 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 3 aces in 260 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether th_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 269 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86.

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −203 ELO
70 matches · 37% win rate
On Mirage −127 ELO
40 matches · 50% win rate
Between 0:00 and 6:00 −53 ELO, win rate 42%
On Fridays −160 ELO, win rate 44%

th_ loses the most ELO in match 2 of the day: −203 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
49% better than 38%
0.73 better than 42%
80.4 better than 42%
1.02 better than 46%
47% of 311 duels better than 25%
49% of 43 situations better than 75%
Dust 263
46% better than 30%
0.67 better than 17%
76.1 better than 25%
0.99 better than 33%
43% of 221 duels better than 12%
34% of 50 situations better than 43%
Inferno56
57% better than 59%
0.69 better than 23%
81.0 better than 42%
0.98 better than 23%
48% of 284 duels better than 21%
43% of 40 situations better than 62%
Anubis47
57% better than 65%
0.68 better than 20%
79.0 better than 36%
0.96 better than 23%
51% of 203 duels better than 47%
42% of 26 situations better than 57%
Mirage40
50% better than 42%
0.69 better than 25%
78.2 better than 34%
0.98 better than 31%
52% of 177 duels better than 55%
33% of 21 situations better than 36%
Nuke28
50% better than 36%
0.68 better than 14%
79.0 better than 33%
0.98 better than 24%
55% of 119 duels better than 62%
25% of 8 situations better than 16%
Cache27
37% -
0.70 -
80.8 -
0.99-
47% of 110 duels -
60% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How th_ plays

Across 330 matches th_ averages K/R 0.69 and ADR 79.1; the rating across the 323 rated matches is 0.99. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Inferno with a 57% win rate in 56 matches. In 107 of 323 matches the rating was 1.10 or higher (33%), in 129 it was below 0.90. In 260 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: April 2026 at 1.13. th_ loses the most ELO in match 2 of the day (−203 ELO, win rate 37%). Things go best in match 3 of the day (+17 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +17 ELO. Last 30 days: 77 matches, win rate 47%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.