th1nk_twice
How does th1nk_twice play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.5% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.08 (at the start 1.14). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 87.4. Last 3 months: 82.0 (at the start 86.7). Just above the average (80.8).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 41%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 59% (at the start 48%). Well above the average (50%).
Best month: August 2026 with 2,184. Last 3 months: 2,106 (at the start 2,119).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Longest win streak: 11 wins in a row · Inferno
- Highest rating in a match: 1.98 · Dust 2
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How th1nk_twice plays
Across 101 matches th1nk_twice averages K/R 0.77, ADR 83.0 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 44 of 101 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Improved over the last three months: Headshots +6 pp, Win rate +11 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −4.7. Unchanged in recent months: ELO at 2,106. Last 30 days: 32 matches, win rate 69%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.