tgx-
Name history of tgx-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does tgx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.81 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average6.4 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.62 (at the start 0.61). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.84 (at the start 0.88). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 76.9. Last 3 months: 73.0 (at the start 69.5). Clearly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 44%). Slightly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 56% (at the start 41%). Well above the average (49%).
Best month: July 2026 with 2,019. Last 3 months: 1,989 (at the start 2,019).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tgx- loses the most ELO on Inferno: −23 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.63 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 27 · Inferno
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How tgx- plays
Across 117 matches tgx- averages K/R 0.62 and ADR 72.1; the rating across the 92 rated matches is 0.84. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Rating at 0.84, better than only 2% of level 9 players. Averages 13.8 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 14 of 92 matches the rating was 1.10 or higher (15%), in 53 it was below 0.90. In 86 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. tgx- loses the most ELO on Inferno (−23 ELO, win rate 61%). Things go best in match 3 of the day (−2 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −2 ELO. Improved over the last three months: Headshots +3 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.84, ADR at 73.0, ELO at 1,989. Last 30 days: 20 matches, win rate 65%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.