texxno

Switzerland
126 matches tracked 18 matches in 30 days
Last updated:

How does texxno play?

Rating 1.09 (from 106 matches) K/R 0.77 ADR 85.1 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 5%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 2.9
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 45%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 24x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.8+1.4 · Ø 4.4 better than 86%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 85.3, Headshots at 38%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 −24 ELO, win rate 41%

texxno loses the most ELO on Mirage: −3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 42%
0.76 better than 67%
85.0 better than 77%
1.10 better than 79%
59% of 100 duels better than 91%
58% of 19 situations better than 91%
Dust 223
39% better than 14%
0.76 better than 71%
80.9 better than 59%
1.09 better than 79%
56% of 77 duels better than 82%
33% of 12 situations better than 40%
Cache17
71% -
0.80 -
86.3 -
1.12-
58% of 55 duels -
43% of 7 situations -
Inferno16
50% better than 45%
0.71 better than 48%
83.7 better than 72%
1.00 right on the average
51% of 61 duels right on the average
58% of 12 situations better than 90%
Ancient15
73% better than 98%
0.80 better than 87%
90.1 better than 93%
1.15 better than 94%
59% of 71 duels better than 88%
50% of 18 situations better than 81%
Nuke15
73% better than 97%
0.85 better than 84%
87.5 better than 73%
1.16-
65% of 57 duels better than 96%
71% of 7 situations better than 98%
Anubis5
60% -
0.74 -
84.0 -
0.94-
50% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How texxno plays

Across 126 matches texxno averages K/R 0.77 and ADR 85.1; the rating across the 106 rated matches is 1.09. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 8 players. Averages 17.4 kills per match with 37% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 53 of 106 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. texxno loses the most ELO on Mirage (−3 ELO, win rate 48%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.3, Headshots at 38%. Last 30 days: 18 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.