texoo

Germany
On FACEIT since 2020 271 matches tracked 75 matches in 30 days
ELO ▼ 146
2,798
30-day peak: 3,038
Rank EU ▼ 7,832 places
#17,826
Germany #397 in Germany
30 days · prev. #9,994 · best #9,448
Last updated:

How does texoo play?

Rating 1.03 K/R 0.73 ADR 79.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.3
Knife kills 2 in 271 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 45%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 31x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.0, Headshots at 51%, Win rate at 50%, ELO at 2,889
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −168 ELO
86 matches · 49% win rate
On Inferno −38 ELO
22 matches · 50% win rate
On Mondays −109 ELO, win rate 41%

texoo loses the most ELO on Anubis: −168 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
52% better than 43%
0.75 right on the average
83.2 better than 55%
1.04 better than 46%
52% of 402 duels right on the average
49% of 63 situations better than 74%
Anubis86
49% better than 32%
0.72 better than 34%
77.5 better than 27%
1.01 better than 34%
51% of 413 duels better than 42%
37% of 60 situations better than 46%
Nuke43
56% right on the average
0.76 better than 44%
79.8 better than 35%
1.08 right on the average
56% of 163 duels better than 67%
23% of 22 situations better than 15%
Inferno22
50% better than 24%
0.69 better than 14%
78.3 better than 23%
0.97 better than 11%
51% of 87 duels better than 29%
9% of 11 situations better than 3%
Cache15
47% better than 21%
0.75 better than 35%
76.1 better than 15%
1.11 better than 48%
53% of 51 duels better than 45%
13% of 15 situations better than 5%
Dust 29
56% -
0.68 -
80.9 -
0.99-
50% of 36 duels -
67% of 6 situations -
Mirage7
29% -
0.66 -
73.6 -
0.90-
44% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How texoo plays

Across 271 matches texoo averages K/R 0.73, ADR 79.7 and a rating of 1.03. Biggest strength: Utility damage per round at 5.0, better than 79% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 43 matches. In 102 of 271 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 208 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. texoo loses the most ELO on Anubis (−168 ELO, win rate 49%). Things go best on Nuke (+80 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, −8 ELO. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.0, Headshots at 51%, Win rate at 50%, ELO at 2,889. Last 30 days: 75 matches, win rate 47%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.