tetsuyaa

Serbia
On FACEIT since 2024 124 matches tracked
Last updated:

How does tetsuyaa play?

Rating 1.06 K/R 0.76 ADR 78.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.2
Knife kills 4 in 124 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 9x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 79.7, Headshots at 53%, ELO at 2,512
▼ Got worse
Win rate −14 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
32 matches · 50% win rate
From match 5 of the day −85 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 +30 ELO, win rate 40%
On Fridays ±0 ELO, win rate 40%

tetsuyaa loses the most ELO on Ancient: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.82 better than 80%
83.6 better than 62%
1.15 better than 81%
56% of 217 duels better than 76%
46% of 28 situations better than 74%
Ancient32
50% better than 42%
0.73 better than 42%
74.9 better than 18%
1.00 better than 38%
50% of 109 duels better than 40%
50% of 16 situations better than 79%
Dust 216
25% better than 1%
0.64 better than 8%
73.0 better than 12%
0.88 better than 6%
53% of 51 duels better than 59%
67% of 9 situations better than 98%
Anubis15
47% better than 31%
0.77 better than 61%
78.3 better than 33%
1.09 better than 66%
46% of 59 duels better than 22%
46% of 13 situations better than 67%
Inferno5
20% -
0.69 -
81.1 -
0.98-
52% of 23 duels -
75% of 4 situations -
Cache4
50% -
0.67 -
65.6 -
0.96-
62% of 13 duels -
0% of 1 situations -
Nuke4
75% -
0.88 -
87.6 -
1.28-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tetsuyaa plays

Across 124 matches tetsuyaa averages K/R 0.76, ADR 78.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 48 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 2 aces. tetsuyaa loses the most ELO on Ancient (−90 ELO, win rate 50%). Things go best on Mirage (+90 ELO, win rate 52%). Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 79.7, Headshots at 53%, ELO at 2,512.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.