tesy

IS
On FACEIT since 2015 235 matches tracked 59 matches in 30 days
Last updated:

How does tesy play?

Rating 1.09 K/R 0.76 ADR 81.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 8 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 41x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 65%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +269
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 82.1
▼ Got worse
Headshots −3 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
61 matches · 46% win rate
On Dust 2 −19 ELO
27 matches · 48% win rate
Between 0:00 and 6:00 +35 ELO, win rate 48%
On Fridays +14 ELO, win rate 42%

tesy loses the most ELO in match 1 of the day: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
59% better than 67%
0.79 better than 69%
85.0 better than 68%
1.16 better than 81%
55% of 291 duels better than 66%
56% of 43 situations better than 87%
Ancient47
64% better than 83%
0.81 better than 75%
85.6 better than 66%
1.19 better than 87%
53% of 209 duels better than 54%
49% of 37 situations better than 74%
Nuke35
57% better than 54%
0.74 better than 35%
77.0 better than 21%
1.06 better than 43%
45% of 145 duels better than 11%
50% of 20 situations better than 74%
Cache29
45% better than 16%
0.77 better than 45%
87.6 better than 62%
1.08 better than 43%
51% of 124 duels better than 30%
53% of 19 situations better than 80%
Dust 227
48% better than 31%
0.65 better than 9%
72.8 better than 11%
0.93 better than 11%
53% of 100 duels better than 56%
28% of 18 situations better than 22%
Mirage19
37% better than 4%
0.75 better than 47%
82.3 better than 51%
1.01 better than 34%
55% of 113 duels better than 67%
54% of 13 situations better than 89%
Inferno11
45% -
0.73 -
73.9 -
1.02-
50% of 52 duels -
20% of 10 situations -
Vertigo3
33% -
0.76 -
85.1 -
1.14-
60% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tesy plays

Across 235 matches tesy averages K/R 0.76, ADR 81.9 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 47 matches. In 120 of 235 matches the rating was 1.10 or higher (51%), in 77 it was below 0.90. In 177 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. tesy loses the most ELO in match 1 of the day (−58 ELO, win rate 46%). Things go best on Ancient (+150 ELO, win rate 64%). Improved over the last three months: ELO +269. Got weaker: Headshots −3 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 82.1. Last 30 days: 59 matches, win rate 61%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.