testo-35
How does testo-35 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (52%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.6%).
Utility and deaths
Average7.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 0.99. Last 3 months: 0.86 (at the start 0.94). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 81.5. Last 3 months: 72.1 (at the start 78.7). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 57% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 44%). Right on the average (50%).
Best month: September 2026 with 2,813. Last 3 months: 2,595 (at the start 2,513).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 250 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
testo-35 loses the most ELO in match 1 of the day: −105 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Highest rating in a match: 2.18 · Inferno
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 250 matchesCompared with players on the same level who have at least 15 matches on the map.
How testo-35 plays
Across 250 matches testo-35 averages K/R 0.65, ADR 74.6 and a rating of 0.89. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.1 kills per match with 58% headshots. The strongest map is Inferno with a 55% win rate in 77 matches. In 67 of 250 matches the rating was 1.10 or higher (27%), in 134 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. testo-35 loses the most ELO in match 1 of the day (−105 ELO, win rate 43%). Things go best on Inferno (+79 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: Win rate +6 pp, ELO +82. Got weaker: K/R −0.06, Rating −0.08, ADR −6.6, Headshots −2 pp. Last 30 days: 69 matches, win rate 48%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.