tesstea

Russia
On FACEIT since 2022 178 matches tracked 32 matches in 30 days
ELO ▲ 39
2,055
30-day peak: 2,055
Rank EU
#206,730
Russia #57,513 in Russia
Last updated:

How does tesstea play?

Rating 1.07 K/R 0.78 ADR 83.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.9
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 94%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +9.3, ELO +91
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
37 matches · 38% win rate
On Anubis −23 ELO
46 matches · 46% win rate
On Wednesdays +3 ELO, win rate 38%

tesstea loses the most ELO in match 1 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Anubis
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
46% better than 28%
0.78 better than 71%
84.8 better than 71%
1.07 better than 64%
46% of 218 duels better than 20%
36% of 28 situations better than 46%
Mirage43
58% better than 74%
0.80 better than 77%
83.7 better than 67%
1.12 better than 79%
56% of 165 duels better than 79%
45% of 31 situations better than 70%
Dust 242
48% better than 38%
0.75 better than 55%
78.8 better than 39%
1.05 better than 56%
57% of 151 duels better than 80%
27% of 26 situations better than 22%
Ancient30
40% better than 14%
0.78 better than 68%
85.9 better than 72%
1.04 better than 55%
58% of 177 duels better than 84%
42% of 19 situations better than 59%
Nuke12
42% -
0.84 -
87.5 -
1.12-
44% of 50 duels -
50% of 8 situations -
Inferno4
50% -
0.73 -
73.3 -
1.02-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tesstea plays

Across 178 matches tesstea averages K/R 0.78, ADR 83.3 and a rating of 1.07. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 77 of 178 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. tesstea loses the most ELO in match 1 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+67 ELO, win rate 58%). Improved over the last three months: K/R +0.11, Rating +0.13, ADR +9.3, ELO +91. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 32 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.