teso771

Russia
On FACEIT since 2023 219 matches tracked 76 matches in 30 days
ELO ▲ 140
3,253
30-day peak: 3,284
Rank EU ▲ 633 places
#2,978
Russia #820 in Russia
30 days · prev. #3,611 · best #2,214
Last updated:

How does teso771 play?

Rating 1.20 (from 192 matches) K/R 0.86 ADR 93.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 192 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.7
Knife kills 3 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 30x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, Win rate +27 pp
= Stayed the same
K/R at 0.85, ADR at 93.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
76 matches · 57% win rate
Between 12:00 and 18:00 +152 ELO, win rate 48%
On Mondays +29 ELO, win rate 43%

teso771 loses the most ELO on Mirage: −15 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Dust 2
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 60%
0.88 better than 91%
93.6 better than 92%
1.21 better than 87%
61% of 354 duels better than 90%
44% of 36 situations better than 67%
Dust 243
51% better than 35%
0.85 better than 85%
90.0 better than 83%
1.23 better than 88%
56% of 209 duels better than 69%
38% of 21 situations better than 45%
Anubis36
53% better than 42%
0.79 better than 67%
87.6 better than 78%
1.11 better than 64%
55% of 191 duels better than 64%
43% of 14 situations better than 61%
Ancient30
50% better than 31%
0.89 better than 93%
96.9 better than 96%
1.22 better than 89%
64% of 174 duels better than 96%
24% of 25 situations better than 15%
Nuke18
61% better than 61%
0.88 better than 88%
98.3 better than 96%
1.19 better than 79%
64% of 72 duels better than 92%
60% of 5 situations better than 89%
Cache14
57% -
0.87 -
98.5 -
1.24-
63% of 98 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teso771 plays

Across 219 matches teso771 averages K/R 0.86 and ADR 93.1; the rating across the 192 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 107 of 192 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. teso771 loses the most ELO on Mirage (−15 ELO, win rate 57%). Things go best in match 2 of the day (+236 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +236 ELO. Improved over the last three months: Rating +0.08, Win rate +27 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.85, ADR at 93.0. Last 30 days: 76 matches, win rate 58%, net ELO +303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.