terq

Poland
On FACEIT since 2018 407 matches tracked 147 matches in 30 days
ELO ▲ 541
3,565
30-day peak: 3,625
Rank EU ▲ 97 places
#742
#41 in PL
30 days · before #839 · best #550
Last updated:
Next update possible in 22m 44s

How does terq play?

Rating 1.05 (from 306 matches) K/R 0.76 ADR 82.5 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 306 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8
Knife kills 10 in 407 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 86x 4K, 8 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 407 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −343 ELO
150 matches · 47% wins
On Dust 2 −128 ELO
29 matches · 48% wins
Between 6:00 and 12:00 −184 ELO, win rate 43%
On Tuesdays −117 ELO, win rate 47%

terq loses the most ELO on Mirage: −343 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.33 · Nuke
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
47% better than 31%
0.72 better than 39%
80.1 better than 46%
0.98 better than 32%
49% of 764 duels better than 35%
48% of 61 situations better than 79%
Ancient71
52% better than 47%
0.80 better than 75%
84.1 better than 63%
1.14 better than 78%
49% of 295 duels better than 37%
39% of 36 situations better than 57%
Anubis59
64% better than 86%
0.75 better than 55%
82.9 better than 59%
1.00 better than 32%
48% of 253 duels better than 28%
37% of 30 situations better than 47%
Nuke43
60% better than 63%
0.77 better than 51%
82.4 better than 51%
1.14-
50% of 228 duels better than 32%
52% of 21 situations better than 79%
Cache36
61% -
0.85 -
91.3 -
1.17-
55% of 166 duels -
37% of 19 situations -
Dust 229
48% better than 36%
0.70 better than 30%
79.8 better than 45%
0.95 better than 21%
45% of 128 duels better than 19%
18% of 11 situations better than 8%
Vertigo10
60% -
0.87 -
89.0 -
1.12-
59% of 51 duels -
50% of 16 situations -
Inferno5
80% -
0.66 -
65.7 -
1.03-
53% of 36 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How terq plays

Across 407 matches terq averages K/R 0.76 and ADR 82.5; the rating across the 306 rated matches is 1.05. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. On average 16.6 kills per match, 57% of them headshots. The strongest map is Anubis with a 64% win rate in 59 matches. In 117 of 306 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 393 matches with detailed stats: 86 4Ks and 8 aces. Best month by rating: August 2026 at 1.13. terq loses the most ELO on Mirage (−343 ELO, win rate 47%). Things go best on Anubis (+467 ELO, win rate 64%). Last 30 days: 147 matches, win rate 58%, ELO balance +464.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.