tepi

Finland
On FACEIT since 2015 297 matches tracked 125 matches in 30 days
ELO ▲ 264
3,221
30-day peak: 3,221
Rank EU ▲ 1,819 places
#3,405
Finland #75 in Finland
30 days · prev. #5,224 · best #3,405
Last updated:

How does tepi play?

Rating 1.16 (from 248 matches) K/R 0.82 ADR 86.8 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 248 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.5
Knife kills 4 in 297 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 49x 4K, 5 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +279
= Stayed the same
Rating at 1.17, ADR at 87.7, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −57 ELO
37 matches · 38% win rate
On Dust 2 −22 ELO
60 matches · 53% win rate
Between 12:00 and 18:00 −10 ELO, win rate 52%
On Fridays −76 ELO, win rate 49%

tepi loses the most ELO in match 4 of the day: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.33 · Anubis
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 55%
0.85 better than 84%
90.0 better than 83%
1.22 better than 88%
59% of 268 duels better than 84%
27% of 33 situations better than 17%
Nuke61
57% better than 46%
0.83 better than 76%
85.6 better than 64%
1.18 better than 78%
59% of 255 duels better than 77%
45% of 33 situations better than 64%
Dust 260
53% better than 43%
0.79 better than 64%
85.0 better than 64%
1.13 better than 67%
62% of 215 duels better than 90%
39% of 23 situations better than 49%
Anubis56
57% better than 57%
0.85 better than 87%
89.8 better than 86%
1.16 better than 79%
56% of 221 duels better than 70%
29% of 24 situations better than 26%
Cache32
78% better than 94%
0.80 better than 53%
85.9 better than 53%
1.14 better than 56%
66% of 153 duels better than 94%
38% of 16 situations right on the average
Inferno13
38% -
0.73 -
82.2 -
1.16-
68% of 37 duels -
14% of 7 situations -
Overpass6
17% -
0.70 -
77.1 -
0.98-
100% of 1 duels -
50% of 2 situations -
Ancient5
40% -
0.65 -
72.9 -
0.84-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tepi plays

Across 297 matches tepi averages K/R 0.82 and ADR 86.8; the rating across the 248 rated matches is 1.16. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Cache with a 78% win rate in 32 matches. In 135 of 248 matches the rating was 1.10 or higher (54%), in 65 it was below 0.90. In 213 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.34. tepi loses the most ELO in match 4 of the day (−57 ELO, win rate 38%). Things go best from match 5 of the day (+126 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +102 ELO. Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +279. Unchanged in recent months: Rating at 1.17, ADR at 87.7, Headshots at 50%. Last 30 days: 125 matches, win rate 58%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.