tepe

Turkey
111 matches tracked
Last updated:

How does tepe play?

Rating 1.16 K/R 0.81 ADR 86.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 111 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 28%−14 pp · Ø 42% better than 5%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 2.5
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 10x 4K, 1 ace in 29 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.18, ADR +6.2, Win rate +21 pp
= Stayed the same
ELO at 3,300
▼ Got worse
Headshots −11 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
20 matches · 65% win rate
On Ancient −46 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 +26 ELO, win rate 56%

tepe loses the most ELO on Anubis: −122 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.24 · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
70% better than 93%
0.83 better than 79%
86.2 better than 69%
1.19 better than 82%
56% of 112 duels better than 69%
32% of 25 situations better than 29%
Ancient20
55% better than 47%
0.84 better than 83%
89.4 better than 81%
1.19 better than 85%
64% of 59 duels better than 96%
29% of 21 situations better than 25%
Anubis20
65% better than 81%
0.85 better than 87%
94.0 better than 94%
1.23 better than 91%
57% of 63 duels better than 75%
33% of 12 situations better than 36%
Nuke17
65% better than 72%
0.73 better than 31%
78.6 better than 29%
1.05 better than 38%
53% of 106 duels right on the average
72% of 18 situations better than 97%
Inferno8
75% -
0.78 -
84.7 -
1.06-
57% of 23 duels -
80% of 5 situations -
Mirage7
57% -
0.85 -
89.5 -
1.24-
48% of 23 duels -
40% of 5 situations -
Aim_map_faceit4
100% -
0.78 -
91.1 -
1.13-
67% of 42 duels -
44% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tepe plays

Across 111 matches tepe averages K/R 0.81, ADR 86.8 and a rating of 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 70% win rate in 30 matches. In 58 of 111 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. tepe loses the most ELO on Anubis (−122 ELO, win rate 65%). Things go best on Dust 2 (+177 ELO, win rate 70%). Improved over the last three months: K/R +0.08, Rating +0.18, ADR +6.2, Win rate +21 pp. Got weaker: Headshots −11 pp. Unchanged in recent months: ELO at 3,300.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.