tep

Malaysia
On FACEIT since 2022 96 matches tracked
ELO
2,321
Peak across the last 96 matches: 2,356
Rank SEA ▲ 485 places
#2,059
Malaysia #93 in Malaysia
30 days · prev. #2,544 · best #1,883
Last updated:

How does tep play?

Rating 0.90 K/R 0.64 ADR 70.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.13 · Ø 1.02 better than 4%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 16%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 5x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 70.7, ELO at 2,202
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
28 matches · 57% win rate
Between 18:00 and 24:00 −45 ELO, win rate 42%

tep loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 70%
0.66 better than 14%
71.0 better than 7%
0.97 better than 28%
56% of 93 duels better than 76%
26% of 23 situations better than 17%
Ancient19
42% better than 19%
0.65 better than 10%
68.6 better than 3%
0.85 better than 3%
49% of 88 duels better than 36%
80% of 5 situations better than 99%
Anubis18
44% better than 25%
0.60 better than 2%
68.9 better than 3%
0.82 better than 1%
43% of 83 duels better than 11%
36% of 11 situations better than 44%
Dust 211
45% -
0.64 -
72.0 -
0.87-
45% of 38 duels -
0% of 5 situations -
Cache8
63% -
0.68 -
68.8 -
0.95-
65% of 34 duels -
67% of 3 situations -
Inferno8
63% -
0.68 -
75.8 -
0.96-
53% of 43 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tep plays

Across 96 matches tep averages K/R 0.64, ADR 70.4 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 70.4, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 25 of 96 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 65 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. tep loses the most ELO on Mirage (−25 ELO, win rate 57%). Things go best in match 2 of the day (+2 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 70.7, ELO at 2,202. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.