teox666

South Korea
263 matches tracked 60 matches in 30 days
Last updated:

How does teox666 play?

Rating 1.05 (from 234 matches) K/R 0.74 ADR 79.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.8
Knife kills 3 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 19x 4K, 0 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 78.2
▼ Got worse
Rating −0.19, Win rate −10 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
65 matches · 45% win rate
On Anubis −30 ELO
31 matches · 45% win rate
On Sundays +33 ELO, win rate 39%

teox666 loses the most ELO on Dust 2: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 63%
0.77 better than 73%
83.9 better than 72%
1.10 better than 80%
53% of 377 duels better than 66%
43% of 61 situations better than 64%
Dust 265
45% better than 32%
0.70 better than 38%
72.9 better than 17%
1.00 better than 48%
50% of 224 duels right on the average
39% of 41 situations better than 55%
Anubis31
45% better than 30%
0.73 better than 48%
79.0 better than 43%
1.03 better than 54%
49% of 84 duels better than 39%
50% of 22 situations better than 80%
Ancient27
56% better than 67%
0.71 better than 37%
77.8 better than 34%
1.02 right on the average
57% of 65 duels better than 80%
60% of 10 situations better than 91%
Nuke27
44% better than 16%
0.74 better than 41%
80.4 better than 40%
1.02 better than 37%
57% of 110 duels better than 72%
53% of 17 situations better than 82%
Inferno14
64% -
0.77 -
80.3 -
1.12-
60% of 52 duels -
50% of 6 situations -
Cache5
60% -
0.93 -
95.6 -
1.22-
74% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teox666 plays

Across 263 matches teox666 averages K/R 0.74 and ADR 79.6; the rating across the 234 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.1 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 101 of 234 matches the rating was 1.10 or higher (43%), in 81 it was below 0.90. In 163 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. teox666 loses the most ELO on Dust 2 (−84 ELO, win rate 45%). Things go best on Nuke (+30 ELO, win rate 44%). Match no. 4 of the day goes best: 62% win rate, −49 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.19, Win rate −10 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.2. Last 30 days: 60 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.