tens1de

Denmark
On FACEIT since 2023 61 matches tracked 40 matches in 30 days
ELO ▲ 71
2,221
30-day peak: 2,293
Rank EU
#127,253
Denmark #3,165 in Denmark
Last updated:

How does tens1de play?

Rating 0.98 K/R 0.72 ADR 79.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Zeus kills1 in 61 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.3, Win rate +21 pp
= Stayed the same
Headshots at 50%, ELO at 2,293
▼ Got worse
Nothing clear

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
20 matches · 30% win rate
On Fridays ±0 ELO, win rate 38%

tens1de loses the most ELO on Mirage: −6 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
30% better than 2%
0.73 better than 46%
81.3 better than 54%
0.97 better than 30%
52% of 110 duels better than 56%
36% of 14 situations better than 45%
Dust 219
42% better than 19%
0.75 better than 57%
81.5 better than 55%
1.01 better than 42%
52% of 84 duels better than 55%
36% of 11 situations better than 45%
Anubis11
64% -
0.68 -
76.2 -
0.98-
43% of 60 duels -
67% of 3 situations -
Ancient6
50% -
0.58 -
63.2 -
0.81-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tens1de plays

Across 61 matches tens1de averages K/R 0.72, ADR 79.1 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 1 ace. tens1de loses the most ELO on Mirage (−6 ELO, win rate 30%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.3, Win rate +21 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,293. Last 30 days: 40 matches, win rate 50%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.