tenkuz_z

Mongolia
On FACEIT since 2025 62 matches tracked 27 matches in 30 days
ELO
2,069
Peak across the last 62 matches: 2,069
Rank SEA ▼ 1,016 places
#5,064
Mongolia #1,347 in Mongolia
30 days · prev. #4,048 · best #4,048
Last updated:

How does tenkuz_z play?

Rating 1.37 K/R 0.96 ADR 104.3 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 62 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 44% good 1.10 to 1.29 15% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

46% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 46%+24 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 3.9
Knife kills 10 in 62 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.96, Rating at 1.36, ADR at 105.6, ELO at 2,043
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: June 2026 with 1.13. Last 3 months unchanged at 0.96. Well above the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 82%
0.94 better than 98%
104.4 better than 99%
1.34 better than 98%
69% of 67 duels better than 99%
50% of 14 situations better than 81%
Mirage17
76% better than 99%
1.00 better than 99%
105.5 better than 99%
1.48 better than 99%
57% of 103 duels better than 81%
45% of 11 situations better than 72%
Ancient10
70% -
1.02 -
115.0 -
1.40-
60% of 58 duels -
27% of 11 situations -
Inferno10
70% -
0.93 -
99.5 -
1.32-
68% of 74 duels -
50% of 4 situations -
Anubis4
25% -
0.81 -
91.1 -
1.15-
57% of 28 duels -
100% of 1 situations -
Cache3
0% -
0.83 -
91.8 -
1.14-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tenkuz_z plays

Across 62 matches tenkuz_z averages K/R 0.96, ADR 104.3 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 21.8 kills per match with 54% headshots. The strongest map is Mirage with a 76% win rate in 17 matches. In 46 of 62 matches the rating was 1.10 or higher (74%), in 8 it was below 0.90. In 37 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.67. Things go best in match 1 of the day (−23 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, −23 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.36, ADR at 105.6, ELO at 2,043. Last 30 days: 27 matches, win rate 56%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.