temubyali

Poland
On FACEIT since 2014 142 matches tracked 34 matches in 30 days
ELO ▼ 14
2,958
30-day peak: 2,986
Rank EU ▼ 1,196 places
#9,356
Poland #459 in Poland
30 days · prev. #8,160 · best #8,160
Last updated:

How does temubyali play?

Rating 1.09 (from 130 matches) K/R 0.80 ADR 88.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.3%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09, ADR +5.7, ELO +118
= Stayed the same
K/R at 0.82, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
24 matches · 46% win rate
On Anubis −16 ELO
26 matches · 50% win rate
On Fridays +61 ELO, win rate 41%

temubyali loses the most ELO on Dust 2: −53 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
50% better than 36%
0.81 better than 77%
88.4 better than 82%
1.12 better than 72%
52% of 120 duels right on the average
46% of 13 situations better than 69%
Mirage25
56% better than 63%
0.79 better than 66%
86.4 better than 72%
1.08 better than 58%
49% of 106 duels better than 30%
58% of 12 situations better than 93%
Dust 224
46% better than 24%
0.74 better than 43%
82.1 better than 52%
1.02 better than 35%
53% of 117 duels better than 56%
46% of 13 situations better than 72%
Cache22
50% better than 29%
0.77 better than 45%
88.3 better than 65%
1.05 better than 34%
53% of 129 duels better than 41%
0% of 7 situations better than 1%
Nuke22
64% better than 73%
0.88 better than 87%
98.4 better than 95%
1.17 better than 74%
60% of 120 duels better than 84%
46% of 13 situations better than 65%
Ancient15
53% right on the average
0.86 better than 89%
92.2 better than 89%
1.14-
51% of 75 duels better than 43%
45% of 11 situations better than 69%
Inferno5
20% -
0.76 -
80.8 -
0.85-
33% of 15 duels -
0% of 2 situations -
Overpass3
0% -
0.74 -
79.5 -
0.95-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How temubyali plays

Across 142 matches temubyali averages K/R 0.80 and ADR 88.5; the rating across the 130 rated matches is 1.09. Biggest strength: 3K rounds at 6.5%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 57 of 130 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. temubyali loses the most ELO on Dust 2 (−53 ELO, win rate 46%). Things go best on Mirage (+78 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +74 ELO. Improved over the last three months: Rating +0.09, ADR +5.7, ELO +118. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, Win rate at 51%. Last 30 days: 34 matches, win rate 41%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.