tempkraker

Russia
70 matches tracked
Last updated:

How does tempkraker play?

Rating 0.88 (from 20 matches) K/R 0.65 ADR 75.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 6
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 45% weak 0.75 to 0.89 10% very weak below 0.75 30%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 46%−4 pp better than 20%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−14 pp better than 5%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 0.9−0.8 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 8%−3 pp better than 46%
K/D 0.89−0.09 better than 18%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.0 pp better than 25%
Rounds with 3K 2.2%−1.6 pp better than 3%
MVPs per match 1.7−0.5 better than 7%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 2.7−1.4 better than 20%
Enemies flashed per round 0.21−0.05 better than 37%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +225
= Stayed the same
K/R at 0.64, ADR at 76.1, Headshots at 42%
▼ Got worse
Win rate −6 pp

Sep 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +3 ELO
28 matches · 46% wins

tempkraker loses the most ELO from match 5 of the day: +3 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% level
0.62 better than 11%
75.6 better than 34%
0.90-
65% of 20 duels better than 99%
0% of 1 situations better than 1%
Dust 217
47% better than 38%
0.65 better than 20%
76.3 better than 35%
0.98-
43% of 21 duels better than 13%
100% of 1 situations better than 99%
Anubis11
64% -
0.53 -
62.2 -
0.71-
17% of 12 duels -
0% of 1 situations -
Nuke11
55% -
0.72 -
79.6 -
0.85-
55% of 11 duels -
0% of 1 situations -
Inferno5
80% -
0.76 -
88.4 -
1.00-
38% of 8 duels -
-
Ancient4
50% -
0.66 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tempkraker plays

Across 70 matches tempkraker averages K/R 0.65 and ADR 75.5; the rating across the 20 rated matches is 0.88. Most room to improve: Rounds with 3K at 2.2%. That is better than only 3% of players on level 6. On average 13.8 kills per match, 42% of them headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 8 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. tempkraker loses the most ELO from match 5 of the day (+3 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 50%). Improved over the last three months: ELO +225. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.64, ADR at 76.1, Headshots at 42%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.