tempik1337

Russia
On FACEIT since 2024 249 matches tracked 121 matches in 30 days
ELO ▲ 345
2,369
30-day peak: 2,369
Rank EU
#80,927
Russia #22,973 in Russia
Last updated:

How does tempik1337 play?

Rating 0.99 (from 208 matches) K/R 0.71 ADR 80.5 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +117
= Stayed the same
K/R at 0.70, ADR at 80.2, Win rate at 55%
▼ Got worse
Rating −0.12

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
32 matches · 63% win rate
On Nuke −13 ELO
30 matches · 70% win rate
Between 12:00 and 18:00 −18 ELO, win rate 49%
On Wednesdays +25 ELO, win rate 48%

tempik1337 loses the most ELO on Ancient: −25 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 42%
0.72 better than 37%
82.4 better than 56%
0.98 better than 31%
49% of 379 duels better than 36%
35% of 46 situations better than 41%
Anubis40
55% better than 57%
0.71 better than 33%
81.6 better than 51%
1.00 better than 37%
48% of 157 duels better than 31%
35% of 17 situations better than 42%
Dust 236
47% better than 33%
0.65 better than 10%
74.0 better than 16%
0.93 better than 15%
53% of 141 duels better than 59%
36% of 14 situations better than 45%
Ancient32
63% better than 83%
0.76 better than 57%
87.1 better than 75%
1.07 better than 62%
45% of 133 duels better than 16%
70% of 20 situations better than 98%
Nuke30
70% better than 91%
0.73 better than 35%
78.1 better than 28%
1.02 better than 37%
57% of 96 duels better than 72%
33% of 15 situations better than 33%
Cache12
58% -
0.63 -
75.6 -
0.88-
51% of 71 duels -
50% of 2 situations -
Inferno4
50% -
0.78 -
87.2 -
1.00-
56% of 9 duels -
100% of 2 situations -
Overpass3
33% -
0.42 -
52.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tempik1337 plays

Across 249 matches tempik1337 averages K/R 0.71 and ADR 80.5; the rating across the 208 rated matches is 0.99. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 30 matches. In 71 of 208 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 167 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. tempik1337 loses the most ELO on Ancient (−25 ELO, win rate 63%). Things go best on Anubis (+29 ELO, win rate 55%). Improved over the last three months: Headshots +6 pp, ELO +117. Got weaker: Rating −0.12. Unchanged in recent months: K/R at 0.70, ADR at 80.2, Win rate at 55%. Last 30 days: 121 matches, win rate 59%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.