temeq

Finland
On FACEIT since 2016 229 matches tracked 49 matches in 30 days
ELO ▼ 259
2,193
30-day peak: 2,478
Rank EU
#138,017
Finland #3,546 in Finland
Last updated:

How does temeq play?

Rating 1.17 (from 180 matches) K/R 0.84 ADR 89.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 3.0
Knife kills 4 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 34x 4K, 6 aces in 176 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 88.8
▼ Got worse
Rating −0.12, Headshots −5 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.97. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
93 matches · 54% win rate
On Ancient −46 ELO
50 matches · 56% win rate
On Wednesdays −79 ELO, win rate 43%

temeq loses the most ELO on Mirage: −77 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 61%
0.86 better than 92%
90.8 better than 90%
1.19 better than 90%
62% of 348 duels better than 96%
26% of 58 situations better than 19%
Ancient50
56% better than 62%
0.87 better than 94%
94.6 better than 95%
1.21 better than 94%
51% of 218 duels right on the average
30% of 30 situations better than 30%
Dust 225
76% better than 99%
0.81 better than 79%
86.2 better than 75%
1.17 better than 87%
47% of 73 duels better than 26%
53% of 15 situations better than 86%
Inferno24
42% better than 19%
0.80 better than 78%
86.8 better than 74%
1.11 better than 75%
52% of 44 duels right on the average
18% of 11 situations better than 11%
Cache12
67% -
0.75 -
80.3 -
1.07-
64% of 42 duels -
50% of 8 situations -
Vertigo9
44% -
0.96 -
98.5 -
1.34-
55% of 33 duels -
33% of 3 situations -
Anubis7
29% -
0.67 -
68.5 -
0.89-
43% of 35 duels -
0% of 1 situations -
Nuke6
0% -
0.70 -
73.1 -
0.91-
40% of 20 duels -
17% of 6 situations -
Overpass3
67% -
0.91 -
100.8 -
1.70-
100% of 1 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How temeq plays

Across 229 matches temeq averages K/R 0.84 and ADR 89.5; the rating across the 180 rated matches is 1.17. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 76% win rate in 25 matches. In 91 of 180 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 176 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: June 2026 at 1.29. temeq loses the most ELO on Mirage (−77 ELO, win rate 54%). Things go best on Inferno (+30 ELO, win rate 42%). Match no. 4 of the day goes best: 59% win rate, +6 ELO. Got weaker: Rating −0.12, Headshots −5 pp, Win rate −17 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.8. Last 30 days: 49 matches, win rate 37%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.