tellMewhy-

North Macedonia
On FACEIT since 2024 160 matches tracked 25 matches in 30 days
ELO ▲ 22
2,154
30-day peak: 2,157
Rank EU
#152,333
North Macedonia #484 in North Macedonia
Last updated:

How does tellMewhy- play?

Rating 0.95 (from 110 matches) K/R 0.68 ADR 75.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.95−0.07 · Ø 1.02 better than 24%
Pistol kills per match 2.2
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 8x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 75.5, Headshots at 48%, ELO at 2,157
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
59 matches · 42% win rate

tellMewhy- loses the most ELO in match 1 of the day: −46 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 27 · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 79%
0.71 better than 37%
76.7 better than 32%
0.97 better than 30%
47% of 131 duels better than 25%
35% of 23 situations better than 43%
Dust 231
55% better than 65%
0.67 better than 21%
74.5 better than 21%
1.01 better than 45%
38% of 61 duels better than 3%
38% of 8 situations right on the average
Inferno31
61% better than 73%
0.66 better than 17%
73.8 better than 17%
0.98 better than 30%
42% of 93 duels better than 7%
47% of 15 situations better than 72%
Cache21
33% -
0.69 -
78.4 -
0.86-
51% of 75 duels -
100% of 3 situations -
Anubis13
31% -
0.64 -
70.5 -
0.85-
43% of 46 duels -
33% of 6 situations -
Ancient9
44% -
0.61 -
70.5 -
0.79-
42% of 33 duels -
20% of 5 situations -
Nuke4
75% -
0.82 -
83.7 -
1.15-
56% of 16 duels -
-
Overpass4
75% -
0.57 -
62.0 -
0.83-
40% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tellMewhy- plays

Across 160 matches tellMewhy- averages K/R 0.68 and ADR 75.2; the rating across the 110 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 34 of 110 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. tellMewhy- loses the most ELO in match 1 of the day (−46 ELO, win rate 42%). Things go best on Inferno (+24 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +24 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.5, Headshots at 48%, ELO at 2,157. Last 30 days: 25 matches, win rate 52%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.