tekair

Mongolia
On FACEIT since 2021 237 matches tracked 112 matches in 30 days
ELO ▼ 10
2,657
30-day peak: 2,695
Rank SEA ▼ 6 places
#602
Mongolia #141 in Mongolia
30 days · prev. #596 · best #542
Last updated:

How does tekair play?

Rating 1.33 (from 144 matches) K/R 0.92 ADR 91.1 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 202 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.6 from the last 232
Knife kills 11 in 232 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 47x 4K, 9 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +26 pp, ELO +63
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.12, Rating −0.27, ADR −9.7

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: August 2026 with 1.07. Last 3 months: 0.89 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
35 matches · 49% win rate
On Dust 2 −24 ELO
62 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 50%
On Mondays +25 ELO, win rate 48%

tekair loses the most ELO in match 3 of the day: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 3.06 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
67% better than 93%
0.92 better than 95%
91.6 better than 89%
1.34 better than 97%
64% of 381 duels better than 97%
39% of 54 situations right on the average
Dust 262
45% better than 24%
0.89 better than 94%
89.6 better than 83%
1.29 better than 96%
63% of 220 duels better than 94%
29% of 41 situations better than 24%
Ancient35
51% better than 43%
0.91 better than 96%
90.5 better than 85%
1.25 better than 94%
57% of 110 duels better than 75%
32% of 25 situations better than 32%
Anubis13
54% -
1.03 -
100.6 -
1.39-
73% of 55 duels -
38% of 8 situations -
Cache9
56% -
0.87 -
82.5 -
1.22-
49% of 35 duels -
27% of 11 situations -
Inferno9
22% -
0.95 -
90.8 -
1.47-
77% of 22 duels -
40% of 10 situations -
Nuke8
75% -
0.88 -
88.9 -
1.30-
53% of 36 duels -
67% of 3 situations -
Vertigo3
67% -
1.32 -
118.2 -
1.94-
82% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tekair plays

Across 237 matches tekair averages K/R 0.92 and ADR 91.1; the rating across the 144 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 41% headshots. The strongest map is Mirage with a 67% win rate in 91 matches. In 131 of 202 matches the rating was 1.10 or higher (65%), in 32 it was below 0.90. In 153 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: June 2026 at 1.55. tekair loses the most ELO in match 3 of the day (−27 ELO, win rate 49%). Things go best on Mirage (+107 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, +64 ELO. Improved over the last three months: Headshots +26 pp, ELO +63. Got weaker: K/R −0.12, Rating −0.27, ADR −9.7. Unchanged in recent months: Win rate at 57%. Last 30 days: 112 matches, win rate 54%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.