tekN1kK-

Hungary
On FACEIT since 2014 93 matches tracked 22 matches in 30 days
Last updated:

How does tekN1kK- play?

Rating 1.01 (from 43 matches) K/R 0.75 ADR 87.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 10x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.3, Win rate at 47%
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.65 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 19%
0.72 better than 41%
86.4 better than 79%
1.04-
46% of 41 duels better than 24%
20% of 5 situations better than 11%
Inferno23
48% better than 32%
0.76 better than 56%
88.7 better than 77%
1.00-
48% of 87 duels better than 24%
0% of 4 situations better than 1%
Ancient21
52% better than 47%
0.78 better than 69%
87.1 better than 78%
1.05-
45% of 40 duels better than 17%
100% of 1 situations better than 99%
Mirage11
73% -
0.75 -
87.0 -
0.97-
44% of 25 duels -
50% of 4 situations -
Anubis7
43% -
0.78 -
91.4 -
1.10-
46% of 37 duels -
50% of 2 situations -
Nuke5
20% -
0.73 -
87.9 -
0.93-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tekN1kK- plays

Across 93 matches tekN1kK- averages K/R 0.75 and ADR 87.5; the rating across the 43 rated matches is 1.01. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 16 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Things go best on Inferno (+25 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: ADR at 86.3, Win rate at 47%. Last 30 days: 22 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.