tehtehteh

Cape Verde
On FACEIT since 2017 42 matches tracked 23 matches in 30 days
ELO
2,012
Rank SEA ▼ 768 places
#6,391
Cape Verde #8 in Cape Verde
30 days · prev. #5,623 · best #5,623
Last updated:

How does tehtehteh play?

Rating 1.13 K/R 0.83 ADR 87.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 36% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 4x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tehtehteh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 1.01.

Patterns

Soon this shows where tehtehteh loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 25%
0.82 better than 82%
87.3 better than 79%
1.10 better than 72%
45% of 84 duels better than 18%
25% of 12 situations better than 18%
Mirage9
67% -
0.76 -
81.1 -
1.00-
43% of 46 duels -
60% of 5 situations -
Inferno7
43% -
0.84 -
89.3 -
1.19-
38% of 29 duels -
40% of 5 situations -
Ancient3
33% -
1.02 -
101.0 -
1.40-
65% of 17 duels -
25% of 4 situations -
Nuke3
67% -
0.88 -
84.2 -
1.17-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tehtehteh plays

Across 42 matches tehtehteh averages K/R 0.83, ADR 87.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.2%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 49% headshots. In 20 of 42 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: May 2026 at 1.42. Last 30 days: 23 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.