teemomain1

CN
97 matches tracked
Last updated:

How does teemomain1 play?

Rating 1.37 (from 20 matches) K/R 0.89 ADR 97.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 9
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 20 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 10% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+7.0 pp better than 99%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 6%−5 pp better than 36%
K/D 1.15+0.15 better than 91%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.4 pp better than 98%
Rounds with 3K 5.9%+2.0 pp better than 97%
MVPs per match 3.2+0.9 better than 99%
4Ks and aces 28x 4K, 5 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.27−0.01 better than 49%
Rounds with a death 78%+6.0 pp better than 3%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +264
= Stayed the same
K/R at 0.89, ADR at 97.5, Win rate at 53%
▼ Got worse
Headshots −9 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.90).

Patterns

From the last 97 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day +6 ELO
26 matches · 46% wins

teemomain1 loses the most ELO from match 5 of the day: +6 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
55% better than 64%
0.90 better than 97%
94.5 better than 97%
1.24–
54% of 147 duels better than 70%
60% of 5 situations better than 92%
Inferno19
42% better than 17%
0.84 better than 90%
95.4 better than 97%
1.34–
48% of 142 duels better than 29%
38% of 8 situations level
Anubis17
53% better than 58%
0.95 better than 99%
101.5 better than 99%
1.54–
54% of 141 duels better than 71%
20% of 5 situations better than 14%
Dust 214
57% –
0.84 –
92.4 –
1.30–
49% of 96 duels –
20% of 5 situations –
Mirage14
64% –
0.93 –
102.5 –
1.48–
55% of 93 duels –
44% of 9 situations –
Cache8
50% –
0.81 –
88.3 –
1.38–
45% of 66 duels –
50% of 2 situations –
Vertigo3
33% –
1.19 –
130.8 –
-
75% of 20 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How teemomain1 plays

Across 97 matches teemomain1 averages K/R 0.89 and ADR 97.3; the rating across the 20 rated matches is 1.37. Biggest strength: Rating at 1.37. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 9. On average 20.0 kills per match, 59% of them headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 15 of 20 matches the rating was 1.10 or higher (75%), in 3 it was below 0.90. In 76 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.37. teemomain1 loses the most ELO from match 5 of the day (+6 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 55%). Improved over the last three months: ELO +264. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.89, ADR at 97.5, Win rate at 53%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.