techyyy

USA
109 matches tracked
ELO
2,418
Peak across the last 109 matches: 2,418
Rank NA ▲ 118 places
#2,059
US #1,107 in US
30 days · prev. #2,177 · best #2,017
Last updated:

How does techyyy play?

Rating 0.96 (from 90 matches) K/R 0.66 ADR 72.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.0%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 2%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, ELO at 2,307
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.1, Win rate −16 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.60 (at the start 0.71). Well below the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −10 ELO
20 matches · 70% win rate
On Dust 2 −2 ELO
29 matches · 45% win rate
On Thursdays −2 ELO, win rate 46%

techyyy loses the most ELO on Ancient: −10 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 28%
0.64 better than 10%
70.9 better than 8%
0.93 better than 16%
48% of 60 duels better than 32%
35% of 17 situations better than 41%
Mirage21
48% better than 35%
0.61 better than 4%
64.8 better than 1%
0.89 better than 9%
34% of 44 duels better than 1%
36% of 14 situations better than 41%
Ancient20
70% better than 96%
0.69 better than 23%
75.4 better than 19%
1.02 better than 47%
42% of 59 duels better than 9%
30% of 10 situations better than 27%
Inferno12
42% -
0.72 -
78.4 -
1.05-
53% of 30 duels -
43% of 7 situations -
Nuke12
75% -
0.67 -
75.0 -
0.95-
49% of 39 duels -
40% of 5 situations -
Anubis7
43% -
0.70 -
79.8 -
0.94-
74% of 23 duels -
0% of 5 situations -
Cache5
60% -
0.68 -
77.9 -
1.00-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How techyyy plays

Across 109 matches techyyy averages K/R 0.66 and ADR 72.7; the rating across the 90 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 52% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 29 of 90 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. techyyy loses the most ELO on Ancient (−10 ELO, win rate 70%). Things go best on Mirage (+25 ELO, win rate 48%). Got weaker: K/R −0.11, Rating −0.18, ADR −10.1, Win rate −16 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,307.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.