tease

United Kingdom
On FACEIT since 2015 93 matches tracked 39 matches in 30 days
ELO ▼ 19
2,080
30-day peak: 2,099
Rank EU
#191,954
United Kingdom #3,559 in United Kingdom
Last updated:

How does tease play?

Rating 1.15 K/R 0.83 ADR 86.4 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 93 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 1.9
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 21x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 87.2, Headshots at 46%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 59%
0.87 better than 93%
88.3 better than 82%
1.22 better than 94%
60% of 131 duels better than 90%
60% of 15 situations better than 95%
Dust 223
57% better than 70%
0.80 better than 78%
86.4 better than 79%
1.12 better than 79%
48% of 63 duels better than 33%
50% of 14 situations better than 81%
Anubis11
45% -
0.83 -
85.4 -
1.15-
61% of 41 duels -
25% of 4 situations -
Ancient10
10% -
0.75 -
82.6 -
0.98-
51% of 37 duels -
-
Inferno9
56% -
0.85 -
86.4 -
1.19-
55% of 33 duels -
17% of 6 situations -
Cache4
25% -
0.78 -
81.8 -
1.10-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tease plays

Across 93 matches tease averages K/R 0.83, ADR 86.4 and a rating of 1.15. Biggest strength: 3K rounds at 5.7%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 50 of 93 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 67 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. Things go best on Mirage (+8 ELO, win rate 53%). Match no. 2 of the day goes best: 52% win rate, −20 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Unchanged in recent months: ADR at 87.2, Headshots at 46%, Win rate at 48%. Last 30 days: 39 matches, win rate 54%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.