tearsoneyes

Russia
On FACEIT since 2018 212 matches tracked 162 matches in 30 days
ELO ▲ 338
3,015
30-day peak: 3,015
Rank EU ▲ 1,369 places
#7,830
Russia #2,231 in Russia
30 days · prev. #9,199 · best #6,851
Last updated:
Next update possible in 1h 54m

How does tearsoneyes play?

Rating 1.11 (from 162 matches) K/R 0.76 ADR 83.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 162 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

42% of 1v1s won and so right on the average (42%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.9
Knife kills 2 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 6 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, ADR +11.9
= Stayed the same
Headshots at 57%, Win rate at 54%
▼ Got worse
ELO −307

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.79 (at the start 0.67). Slightly above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −116 ELO
26 matches · 46% win rate
On Ancient −25 ELO
38 matches · 55% win rate
Between 6:00 and 12:00 −86 ELO, win rate 41%
On Mondays ±0 ELO, win rate 42%

tearsoneyes loses the most ELO in match 2 of the day: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 33%
0.78 better than 59%
83.9 better than 58%
1.12 better than 67%
54% of 246 duels better than 58%
42% of 26 situations better than 60%
Dust 252
58% better than 62%
0.74 better than 41%
82.4 better than 52%
1.07 better than 48%
55% of 171 duels better than 63%
40% of 20 situations right on the average
Ancient38
55% better than 47%
0.83 better than 80%
91.7 better than 87%
1.22 better than 89%
56% of 154 duels better than 70%
65% of 17 situations better than 95%
Anubis29
52% better than 38%
0.69 better than 21%
77.4 better than 27%
1.00 better than 29%
58% of 101 duels better than 79%
25% of 8 situations better than 18%
Nuke16
50% better than 26%
0.72 better than 27%
73.2 better than 9%
1.21-
56% of 36 duels better than 64%
23% of 13 situations better than 14%
Cache6
50% -
0.71 -
80.2 -
0.93-
57% of 21 duels -
-
Inferno3
33% -
0.83 -
92.4 -
1.12-
92% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tearsoneyes plays

Across 212 matches tearsoneyes averages K/R 0.76 and ADR 83.3; the rating across the 162 rated matches is 1.11. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 79 of 162 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 162 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. tearsoneyes loses the most ELO in match 2 of the day (−116 ELO, win rate 46%). Things go best from match 5 of the day (+142 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +142 ELO. Improved over the last three months: K/R +0.12, ADR +11.9. Got weaker: ELO −307. Unchanged in recent months: Headshots at 57%, Win rate at 54%. Last 30 days: 162 matches, win rate 54%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.