teamen26

Ukraine
On FACEIT since 2020 90 matches tracked
Last updated:

How does teamen26 play?

Rating 1.12 (from 40 matches) K/R 0.82 ADR 85.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 40 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.8

Aug 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
68% better than 93%
0.91 better than 96%
93.1 better than 93%
1.40-
75% of 53 duels better than 99%
22% of 9 situations better than 13%
Ancient16
25% better than 1%
0.82 better than 80%
83.1 better than 57%
1.11-
42% of 24 duels better than 8%
29% of 7 situations better than 27%
Inferno15
53% better than 45%
0.75 right on the average
80.4 better than 39%
0.96-
66% of 32 duels better than 96%
0% of 2 situations better than 2%
Mirage14
50% -
0.78 -
82.9 -
1.16-
58% of 24 duels -
100% of 1 situations -
Anubis11
45% -
0.85 -
86.7 -
1.08-
64% of 25 duels -
33% of 3 situations -
Cache6
33% -
0.63 -
68.0 -
0.82-
35% of 20 duels -
50% of 2 situations -
Nuke4
25% -
0.75 -
84.9 -
0.60-
13% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teamen26 plays

Across 90 matches teamen26 averages K/R 0.82 and ADR 85.3; the rating across the 40 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 68% win rate in 22 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 13 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best from match 5 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: Headshots +2 pp, Win rate +15 pp. Got weaker: K/R −0.06, ADR −4.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.