tea_time_m8

Poland
On FACEIT since 2014 363 matches tracked 98 matches in 30 days
ELO ▼ 11
2,941
30-day peak: 3,181
Rank EU ▼ 6,010 places
#10,387
Poland #523 in Poland
30 days · prev. #4,377 · best #4,115
Last updated:

How does tea_time_m8 play?

Rating 1.04 K/R 0.73 ADR 79.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.4
Knife kills 13 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 60x 4K, 2 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether tea_time_m8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 363 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −327 ELO
56 matches · 34% win rate
In match 1 of the day +110 ELO
51 matches · 47% win rate
On Sundays −92 ELO, win rate 40%

tea_time_m8 loses the most ELO on Ancient: −327 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
51% better than 40%
0.72 better than 33%
76.8 better than 24%
1.01 better than 35%
47% of 539 duels better than 21%
38% of 72 situations right on the average
Anubis63
54% right on the average
0.76 better than 54%
80.4 better than 42%
1.07 better than 55%
46% of 219 duels better than 17%
33% of 48 situations better than 37%
Ancient56
34% better than 5%
0.69 better than 19%
79.3 better than 34%
0.97 better than 22%
47% of 216 duels better than 21%
47% of 30 situations better than 73%
Nuke39
72% better than 91%
0.77 right on the average
82.3 better than 48%
1.09 better than 54%
49% of 144 duels better than 28%
50% of 22 situations better than 74%
Dust 237
59% better than 71%
0.73 better than 38%
78.4 better than 32%
1.05 better than 46%
58% of 119 duels better than 80%
26% of 23 situations better than 18%
Cache30
53% better than 37%
0.80 better than 54%
85.3 better than 51%
1.13 better than 55%
46% of 119 duels better than 13%
38% of 16 situations right on the average
Inferno4
25% -
0.77 -
81.7 -
1.08-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tea_time_m8 plays

Across 363 matches tea_time_m8 averages K/R 0.73, ADR 79.3 and a rating of 1.04. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 72% win rate in 39 matches. In 143 of 363 matches the rating was 1.10 or higher (39%), in 124 it was below 0.90. In 363 matches with detailed stats: 60 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. tea_time_m8 loses the most ELO on Ancient (−327 ELO, win rate 34%). Things go best on Nuke (+345 ELO, win rate 72%). Match no. 3 of the day goes best: 62% win rate, +148 ELO. Last 30 days: 98 matches, win rate 54%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.