teaYeah-
How does teaYeah- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Strength53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average64% headshots and so well above the average (51%).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21. Last 3 months: 1.13 (at the start 1.05). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 89.3. Last 3 months: 82.2 (at the start 76.2). Just above the average (80.5).
Share of headshot kills
Best month: July 2026 with 66%. Last 3 months: 65% (at the start 61%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 92%. Last 3 months: 75% (at the start 62%). Well above the average (51%).
Best month: September 2026 with 2,562. Last 3 months: 2,618 (at the start 2,278).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Ancient
- Highest rating in a match: 2.04 · Mirage
- Most kills in a match: 28 · Dust 2
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How teaYeah- plays
Across 56 matches teaYeah- averages K/R 0.73 and ADR 78.5; the rating across the 40 rated matches is 1.08. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 64% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 19 of 40 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 24 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.0, Headshots +4 pp, Win rate +13 pp, ELO +340. Last 30 days: 10 matches, win rate 60%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.