teQ4FuN

Poland
142 matches tracked 41 matches in 30 days
Last updated:

How does teQ4FuN play?

Rating 0.99 K/R 0.73 ADR 79.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.2
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 27x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether teQ4FuN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 45% win rate
On Nuke −27 ELO
26 matches · 54% win rate
Between 12:00 and 18:00 −41 ELO, win rate 42%
On Sundays −36 ELO, win rate 46%

teQ4FuN loses the most ELO on Dust 2: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 85%
0.76 better than 74%
80.7 better than 63%
1.06 better than 76%
47% of 97 duels better than 35%
48% of 23 situations better than 76%
Nuke26
54% better than 61%
0.74 right on the average
80.2 better than 49%
1.00 better than 41%
51% of 71 duels right on the average
13% of 16 situations better than 5%
Ancient24
46% better than 32%
0.74 better than 60%
80.2 better than 51%
0.98 better than 47%
46% of 138 duels better than 27%
40% of 15 situations better than 55%
Dust 222
45% better than 32%
0.72 right on the average
76.7 better than 36%
0.98 better than 44%
44% of 89 duels better than 19%
43% of 14 situations better than 64%
Cache15
53% -
0.72 -
80.1 -
1.00-
41% of 37 duels -
38% of 16 situations -
Anubis13
38% -
0.68 -
77.5 -
0.89-
49% of 65 duels -
60% of 5 situations -
Vertigo5
60% -
0.76 -
83.7 -
1.04-
55% of 22 duels -
50% of 2 situations -
Inferno4
25% -
0.67 -
72.1 -
0.94-
38% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teQ4FuN plays

Across 142 matches teQ4FuN averages K/R 0.73, ADR 79.3 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 142 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. teQ4FuN loses the most ELO on Dust 2 (−30 ELO, win rate 45%). Things go best from match 5 of the day (+188 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +188 ELO. Last 30 days: 41 matches, win rate 46%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.